

With modifiers activated, combat is as lively as ever, but while this structure benefits the action, the focus on scoring disrupts the flow of your adventure. You can carry only two weapons now, switching between them with the press of a button, and the hey-they're-sticky-now grenades are mapped to the left bumper for quick release. There are new guns and enemies to contend with, as well as a few tweaks that serve to streamline things. It's still inherently fun, and the modifiers mix things up enough to make firefights feel fresh.
Judgment review series#
The combat in Gears of War: Judgment is the same brutal, weighty gunplay that the series has thrived on for years. Ravagers: ya gotta shoot 'em in the pulsating, enraged head. On normal difficulty, these modifiers are a welcome challenge on harder difficulties, they make things very challenging indeed. As a soldier testifies about the extra hardships that Kilo Squad faced, these modifiers impose limitations on things like your time, visibility, ammunition, and weapon selection. Press a button, and you are presented with the option to deliver declassified testimony, which changes the narration and adds difficulty modifiers to the upcoming combat section. Almost immediately, you come upon a big glowing red skull-and-cog, the logo of the Gears franchise.

It plays out like this: Once the campaign is under way, you walk toward your objective while voice-over and squad dialogue set the stage. Yet it never achieves the dramatic heights of its predecessors, and this is partly due to the fragmented mission structure that isn't very conducive to long-form storytelling. The sneering colonel who prosecutes them makes a good antagonist, and the narrative tells a decent story from the annals of the Locust War.
Judgment review trial#
The story is told in flashbacks as the squad stands trial for treason, with each member taking a turn as the narrator and primary player character. Paduk is a former enemy of the COG conscripted to fight Locust, and his disgruntled anti-COG potshots are the highlight of the otherwise unremarkable squad chatter. Sophia is an Onyx guard recruit who does things by the book, offering resistance to Baird's crazy plans and sporting an unfortunate hairdo that looks like molded plastic. With him is series regular Augustus "The Cole Train" Cole and two new characters. Just about a month after Emergence Day, Baird finds himself in Halvo Bay, a coastal city that looks a lot like every other Locust-ravaged city. Now Playing: Gears of War: Judgment - Video Reviewīefore he was the wisecracking private in Delta Squad, Damon Baird was a wisecracking lieutenant in command of Kilo Squad. By clicking 'enter', you agree to GameSpot's
